121d831d235f8709d2a1a8b8eb925534eca4b688 RELEASE NOTES - Oct 23 2019 FEATURE: Added experimental mod support (Pause->Mods). To get started with making mods, see Noita/tools_modding folder FEATURE: Added 12 new spells, 2 new enemies and 3 new perks FEATURE: Added a secret wormy thing UPDATE: Touch of X -spells are now more consistent and have more maximum uses, circle of X -spells have more uses UPDATE: Holy mountain guardian now takes few seconds to spawn UPDATE: Added a secret ending UPDATE: Worm crystals are more effective BUGFIX: 'Perk lottery' added invisible items into inventory BUGFIX: Boss could be polymorphed BUGFIX: Added some missing enemy/creature icons to the progress menu BUGFIX: Alt tabbing when teleporting killed you BUGFIX: Teleport projectile could kill you if you teleported too far BUGFIX: Tiny physics bodies shouldn't do as much damage to the player BUGFIX: Sometimes angering the Gods spawned two guards BUGFIX: Crash - when generating potion name BUGFIX: Gunpowder explosions now more accurately represent the actual explosion radius MODDING: Custom audio bank support (see Noita/tools_modding/noita-fmod-project) MODDING: Reports mod init errors on game start MODDING: Lua - added DebugGetIsDevBuild(), GameGetRealWorldTimeSinceStarted() MODDING: Lua - added OnWorldInitialized(), OnWorldPreUpdate(), OnWorldPostUpdate(), OnPlayerSpawned() hooks (accessible via init.lua) MODDING: Lua - added PhysicsApplyTorqueToComponent( entity_id, component_id, float torque ), PhysicsApplyTorque( entity_id, float torque ) MODDING: Lua - added EntityRemoveTag( entity_id, tag ), EntityGetClosest( pos_x, pos_y ), EntityGetWithName(entity_id) (note: slow!) MODDING: Lua - added GamePickUpInventoryItem( owner_entity_id, item_entity_id ), added GameKillInventoryItem( owner_entity_id, item_entity_id ) MODDING: Lua - basic lua sandboxing and mod privilege system (breaking change) MODDING: Lua - removed GameDirector (breaking change) MODDING/BUGFIX: Lua - EntityHasTag() - adds the queried tag to entity