0fd1ae13ad230c168d77248e37379f0a9cb2a33f RELEASE NOTES - Apr 28 2020 FEATURE: Eating/drinking rework - lots of new ingestion effects FEATURE: Kolmisilmä rework (WIP) FEATURE: New spell: Tiny Ghost FEATURE: New spell: Prickly Spore Pod FEATURE: New spell: Auto-Aim FEATURE: New spell: Projectile Energy Shield FEATURE: New spell: Automatic Rotation FEATURE: New spell: Swapper FEATURE: New spell: Propane Tank FEATURE: New spell: Intense Concentrated Light FEATURE: New perk: Unlimited Spells FEATURE: New perk: Always Cast FEATURE: New perk: No More Shuffle FEATURE: New secret perk FEATURE: New item: Broken Wand FEATURE: New item: Kiuaskivi FEATURE: New item: Kuu FEATURE: New enemy: Vaihdosmestari FEATURE: New elusive enemy FEATURE: Added growing vines to Underground Jungle UPDATE: Overhauled Hiisi Base layout and visuals UPDATE: Overhauled Underground Jungle visuals UPDATE: Gold nugget normal maps are more detailed and bit more normal UPDATE: First 50 gold dropped by enemies is spawned as smaller nuggets UPDATE: Gold nuggets are more glittery UPDATE: Lava lake and dark flooded caves layouts adjusted UPDATE: Added more shops to biomes UPDATE: Casting and throwing via mouse is blocked while inventory is open (can be changed via options) UPDATE: Switched default Throw and Spray buttons around UPDATE: Eggs have been updated UPDATE: Thunderstone is more useful UPDATE: Active item is retained when saving a game UPDATE: More variation in loading screen music UPDATE: Smoother transition out of loading screen music UPDATE: Homing and other spells now affect bombs and other physics projectiles UPDATE: Homing does not work on invisible targets UPDATE: Some Mestaris bleed more magically UPDATE: Propane tanks are now more deterministic UPDATE: Can't get the Victory achievement if mods have been active during a run UPDATE: Flask icon in item info box displays the contents UPDATE: Vampirism health regeneration speed is less tedious UPDATE: Acceleratium lasts a lot longer UPDATE: No one likes rats, not even the healers UPDATE: Disabled drinking while swimming UPDATE: Charmed creatures maintain their charm when polymorphed UPDATE: Piercing Shot can now hit the caster UPDATE: Renamed an item BUGFIX: Ragdolls are now less likely to get stuck on ground BUGFIX: Creature sprites turned blurry from time to time BUGFIX: Flashing of the background mountains while teleporting should happen less now BUGFIX: Creatures that hatched from eggs used to drop gold BUGFIX: Full sprite sheets rarely flashed for a frame BUGFIX: Procedural generation would sometimes create a dead end start for the Temple of the Art and Coal Pits BUGFIX: Perk spawning code sometimes spawned duplicate perks too soon BUGFIX: Liquid splash sometimes played while standing still BUGFIX: Torjuntalaite didn't sink in liquids BUGFIX: Certain spidey perk made reaching a red portal harder MODDING: Lua - added ComponentGetValue2() MODDING: Lua - added ComponentSetValue2() MODDING: Lua - added ComponentObjectGetValue2() MODDING: Lua - added ComponentObjectSetValue2() MODDING: Lua - added EntityGetComponentIncludingDisabled() MODDING: Lua - added EntityGetFirstComponentIncludingDisabled() MODDING: Lua - added EntityLoadToEntity() MODDING: Lua - added StringToHerdId() MODDING: Lua - added HerdIdToString() MODDING: Lua - added GetHerdRelation() MODDING: Lua - added EntityGetHerdRelation() MODDING: Lua - added EntityGetFirstHitboxCenter() MODDING: Lua - added EntityInflictDamage() MODDING: Lua - added ComponentGetIsEnabled() MODDING: Lua - fixed some incorrect and missing function names in documentation MODDING: Lua - added support for debugging lua scripts using the Decoda debugger (see tools_modding/lua_debugging.txt) MODDING: Lua - added support for statically checking lua scripts using luacheck (see tools_modding/lua_debugging.txt) MODDING: Lua - added call_init_function to LuaComponent (see potion.xml for example) MODDING: Lua - added script_enabled_changed to LuaComponent MODDING: Lua - potion scripts are now moddable via ModLuaFileAppend MODDING: Lua - status effects are moddable via scripts/status_effects/status_list.lua MODDING: Ingestion effects are moddable via data/materials.xml MODDING: Breaking - got rid of the LuaComponent execute_every_n_frame>10000 hack. Use -1 for infinite wait MODDING/BUGFIX: Lua - ComponentObjectGetMembers() didn't correctly return member values