e0f42945b5eb095f6f4ba79cea4b10b38580fe3b RELEASE NOTES - Jun 24 2020 FEATURE: Reset. We're pioneering a new frontier in the art of computing. New game works without having to restart the whole program. FEATURE: New perk: Levitation Trail FEATURE: New perk: No Wand Editing FEATURE: New perk: Trick Blood Money FEATURE: New perk: Wand Experimenter FEATURE: New perk: Gold is Forever FEATURE: New perk: Living on the Edge FEATURE: New perk: Telekinetic kick FEATURE: New physical wires and hazardous objects FEATURE: New rope bridges FEATURE: New enemy: Jättilaser-lennokki FEATURE: New enemy: Märkiäinen FEATURE: New spell: Bomb Cart FEATURE: Proper worm ragdolls FEATURE: Proper lukki ragdolls FEATURE: New secrets.. UPDATE: Backgrounds blend together in a less edgy way UPDATE: Kolmisilmä has a custom shield. Increased base HP. Ceiling collapse works more reliably. UPDATE: Improved some common wood textures UPDATE: New Orbroom graphics UPDATE: Tubelights hang on wires and they can give electric shocks when broken UPDATE: New background structures in Coal Pits UPDATE: New background in Fungal Caverns UPDATE: New background in Underground Jungle UPDATE: Improved lukki leg animation UPDATE: Improved audio reverbs UPDATE: Improved liquid audio UPDATE: Improved audio mixing UPDATE: Kuu's gravity now attracts all physics bodies UPDATE: Black holes have gravity UPDATE: Improved physics and destruction of Hiisi Base furniture UPDATE: New materials with ingestion effects UPDATE: New rare material: Healium UPDATE: Memory use optimization - reduced baseline memory use by 10-15% UPDATE: File access optimization - less redundant copies UPDATE: Particle system optimization - parallel update and rendering BUGFIX: Ragdoll joints weren't retained over a save-load cycle BUGFIX: Lanterns and other props drifted spatially over a save-load cycle (fixed in some biomes) BUGFIX: Mine cart sometimes had invisible forces holding it together when split in multiple parts BUGFIX: Fixed some physical props losing their transform, destruction and other properties on a save-load cycle BUGFIX: Intense Concentrated Light caused some spell combinations to stay perpetually alive BUGFIX: Autoaim targeted the shooter if stained with Berserkium BUGFIX: Fixed gamepad drinking and item drop binding conflict (now for reals) BUGFIX: No More Shuffle perk should work a bit better BUGFIX: Necromanced enemies drop wands when dying BUGFIX: Chest drops are now deterministic MODDING: Lua - added ModTextFileGetContent(), ModTextFileSetContent() and ModTextFileWhoSetContent() - for modifying text-based assets in memory MODDING: Lua - added ModGetActiveModIDs() MODDING: Lua - added GameSetPostFxParameter(), GameUnsetPostFxParameter() MODDING: Lua - added EntityAddComponent2() MODDING: Lua - added PhysicsBody2InitFromComponents() MODDING: Lua - added PhysicsApplyForceOnArea() MODDING: Lua - added DoesWorldExistAt() MODDING: Lua - added ProceduralRandomi() MODDING: Lua - added BiomeSetValue(), BiomeGetValue() MODDING: Lua - added EntityApplyTransform() MODDING: Lua - ComponentGet/SetValue2 API supports access to some internals of VerletPhysicsComponent. (For example masses, positions) MODDING: Lua - utilities.lua - added component_read/write() helpers MODDING: Lua - right click state can be read via ControlsComponent MODDING: Added PhysicsBody2Component, PhysicsJoint2Component and Physics2JointMutatorComponent, an improved API for creating physics-based objects MODDING: Added OnMagicNumbersAndWorldSeedInitialized hook (Accessible via init.lua. Use this when init needs world seed!)