05b2331bf9466a009da06c08a4ed02df4953a06f RELEASE NOTES - Oct 15 2020 HIGHLIGHTS: New Daily Practice Run game mode. Twitch integration - let stream viewers make your game even more more chaotic. Biome modifiers - biomes are sometimes a bit different from the usual form. Some biomes have simulated temperature effects. Lots of gameplay and UI tweaks and additions. Visual and audio enhancements. New spells, perks, enemies, materials, secrets, sounds and more. Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more. Performance optimizations and bug fixes. Options menu overhaul. RELEASE NOTES - Oct 15 2020 FEATURE: Twitch integration - let stream viewers make your game more chaotic FEATURE: New progress is displayed at the end of a run FEATURE: Sim - liquids freeze in cold biomes FEATURE: Sim - ice and snow melt in hot biomes FEATURE: Biome modifiers: moist, dark, freezing, hot, conductive, mineable and more.. FEATURE: New contraption in holy mountain FEATURE: More new stuff in holy mountain FEATURE: New elements in Nightmare mode FEATURE: Menus support keyboard input FEATURE: Rendering - some environments have custom color grading FEATURE: Rendering - some environments hav underground fog/mist FEATURE: New perk: Revenge bullets FEATURE: New perk - Gas fire FEATURE: New perk - Phasing FEATURE: New perk: No More Knockback FEATURE: New perk: Faster levitation FEATURE: New perk: Peace with Gods FEATURE: New perk: Kills To Mana FEATURE: New spell: Cursed Sphere FEATURE: New spell: Freezing gaze FEATURE: New spell: Pinpoint of light FEATURE: New spell: Blood magic FEATURE: New spell: Octagonal bolt bundle FEATURE: New spell: Fizzle FEATURE: New spell: Decelerating shot FEATURE: New spell: Warp cast FEATURE: New spell: Laser bounce FEATURE: New spell: Magic guard FEATURE: New spell: Big magic guard FEATURE: New spell: Infestation FEATURE: New spell: Earthquake shot FEATURE: New spell: Duplicate FEATURE: New spell: Linear arc FEATURE: New spell: Oil rain FEATURE: New spell: Bubbly Bounce FEATURE: More than 30 new secret spells FEATURE: 4 new enemies added FEATURE: New enemy: ??? FEATURE: New enemy: Munkki FEATURE: New enemy: Maadoittajamestari FEATURE: New enemy: Palauttajamestari FEATURE: New item: Vuoksikivi FEATURE: A variety of new items to find in the game world FEATURE: New prop: Water barrel FEATURE: New prop: Plasma beam box FEATURE: New music: Underground Jungle FEATURE: New music: Vault FEATURE: New music: Temple of Art FEATURE: New music: Kolmisilmä FEATURE: New music: Credits FEATURE: New music: Stevari FEATURE: New music: Various side biomes FEATURE: New music: The Work FEATURE: New music: Snowy Wasteland FEATURE: New music: The tower FEATURE: Audio: new material sounds for chains FEATURE: Audio: new material sounds for wires FEATURE: Audio: new material sounds for magical materials FEATURE: Audio: new projectile sounds FEATURE: Audio: new creature sounds FEATURE: Audio: new boss sounds FEATURE: Audio: new explosion sounds FEATURE: Audio: new ambiences for Underground Jungle, Vault and Temple of Art FEATURE: Audio: various new sounds FEATURE: New traps in crypt FEATURE: New material: Levitation FEATURE: New material: Hastium FEATURE: New secret materials and material interactions FEATURE: Option for reducing cosmetic particle amount, other new options FEATURE: New achievements FEATURE: New secrets.. UPDATE: New background in Temple of the Art, Pyramid and Mines UPDATE: Telekinetic kick animations UPDATE: Levitation Trail sparks have increased velocity but slow down when penetrating materials UPDATE: Added variety to projectile explosion VFX UPDATE: Increased the strength of physical impulses of many projectiles UPDATE: Mines has new wands, spells and tiles UPDATE: Starting equipment is randomized UPDATE: Enhanced Holy Mountain visuals UPDATE: Adjusted spawn probabilities of several spells UPDATE: Pentagram / Hexagram mana tweaked UPDATE: Light modifier's radius increased UPDATE: New attack for Plasmakukka UPDATE: Improved UI graphics filtering (pixel-perfect UI rendering) UPDATE: Health bar displays damage amount UPDATE: Spell icons are colored according to spell type UPDATE: Tweaked selected item look in inventory UPDATE: Wand info boxes display all slots UPDATE: Mana bar is displayed only if a wand is selected UPDATE: Overhauled and extended a side biome UPDATE: Overhauled options menu UPDATE: Improved adaptive vsync logic UPDATE: Gamma setting can no longer be used to see in the dark UPDATE: Overhauled knockback effects UPDATE: Picking up the nearest item is now prefered UPDATE: Polished teleport fx UPDATE: Mountain background fixes UPDATE: Never Skip Leg Day perk is buffed UPDATE: Never Skip Leg Day perk affects Telekinetic Kick UPDATE: Living On The Edge perk effects start when hp is under 25% UPDATE: Toxic sludge immunity perk now protects you from frozen toxic sludge UPDATE: Some ragdolls fall down more easily UPDATE: Jetpack particles indicate remaining jetpack energy UPDATE: Melee on frozen player doesn't lead to instakill UPDATE: Glass Cannon is shinier UPDATE: Liquids can now push characters UPDATE: UI - bars now shake to indicate when you're out of them UPDATE: UI - mana drain now has its own icon UPDATE: UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay UPDATE: Buffed a secret spell to be worth its salt UPDATE: AI doesn't attempt to use wands with certain spells UPDATE: AI throws away wands that have no usable spells UPDATE: Polished AI wand carrying animations UPDATE: Various text changes UPDATE: Spells in the progress menu have a background indicating the spell type UPDATE: Torch will melt frozen materials around it UPDATE: Made some wall materials harder UPDATE: UI - New rising damage numbers UPDATE: Emerald tablet text appears in a more mysterious way UPDATE: Optimization - optimized various systems UPDATE: Optimization - optimized rainforest performance UPDATE: Optimization - optimized area saving and loading UPDATE: An arcane action is acknowledged UPDATE: Game over UI tweaks UPDATE: Updated some spell icons UPDATE: Audio - mix tweaks UPDATE: Audio - rain ambience stereo panning UPDATE: Audio - added flying sound to Stevari's projectiles UPDATE: Polished the visuals of various props and background sprites UPDATE: Enemies have new particle-based laser sights UPDATE: Menus - scrolling boxes are smoother UPDATE: Menus - locked game mode description text is washed out UPDATE: Menus - menu UI animations UPDATE: Menus - main menu polish UPDATE: Tweaked emerald tablet text animations UPDATE: Tweaked some teleport particle effects UPDATE: Temple and boss music reacts better to various situations BUGFIX: Revenge Tentacle and Revenge Explosion used to trigger on heal BUGFIX: Some rainforest enemies didn't drop gold on death BUGFIX: UI wasn't scaled correctly on some resolutions BUGFIX: UI bars could sometimes go negative BUGFIX: The game allowed selecting resolutions where the UI became so small it was illegible BUGFIX: Display resolution change restore counter went below zero BUGFIX: Perk list went offscreen when lots of perks had been picked BUGFIX: Health bar went partially over other UI elements when max hp was high BUGFIX: When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed BUGFIX: Changes to "Low resolution rendering" option weren't applied correctly until other options were changed BUGFIX: Dragged spells weren't always rendered at correct depth BUGFIX: Spell Refresh effects on wand weren't applied until inventory was interacted with BUGFIX: Character kept momentum after entering a portal, while the target area was loading BUGFIX: Quiet liquid flow sound could be heard throughout the intro BUGFIX: Gamepad always overrode mouse input focus when it was enabled BUGFIX: Crash - shooting wand with fireworks and downwards bolt bundle BUGFIX: Game should be hitting 60 fps more consistently now BUGFIX: Hitting Escape at the start made things bug out BUGFIX: Gold couldn't be picked up near enemies that were alive BUGFIX: Boss arena bridge didn't always collapse BUGFIX: Cloud spell spawn positions ignored obstacles BUGFIX: Teleportitis triggered even though damage was blocked BUGFIX: HP overflow is handled better BUGFIX: Money overflow is handled better BUGFIX: Setting enemies or yourself on fire multiple times didn't work correctly BUGFIX: Inanimate objects displayed damage numbers BUGFIX: Fixed some issues in scripts BUGFIX: Inventory gamepad controls didn't work with some item configurations BUGFIX: Fixed a crash when loading very old save game BUGFIX: Homing on Eel didn't work BUGFIX: Splash sound could be heard when approaching [REDACTED] BUGFIX: Throwable items had a lifetime of 28 minutes BUGFIX: Clouds had ridiculous maximum speed BUGFIX: Progress menu item info boxes weren't sometimes fully visible BUGFIX: "Press E to pick treasure chest" -> "Press E to open treasure chest" BUGFIX: Audio - a fungal enemy didn't play sound on all deaths BUGFIX: Scroll container left side worked as a snap target BUGFIX: Mouse cursor flickered when starting the game BUGFIX: Hopefully fixed Hiisi Base turrets being able to shoot backwards BUGFIX: It was not possible to anger the gods in the holy mountain area of The Laboratory BUGFIX: Improved note spell code MODDING: EntityAddComponent2() supports tags via _tags="tag1,tag2" MODDING: Lua - added StatsGlobalGetValue() MODDING: Lua - added BiomeMapConvertPixelFromUintToInt() MODDING: Lua - added BiomeObjectSetValue() MODDING: Lua - added BiomeVegetationSetValue() MODDING: Lua - added BiomeMaterialSetValue() MODDING: Lua - added BiomeMaterialGetValue() MODDING: Lua - added EntitySetDamageFromMaterial() MODDING: Lua - added EntityAddRandomStains() MODDING: Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.) MODDING: Lua - added StreamingGetVotingCycleDurationFrames() MODDING: Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita_dev.exe) MODDING: Lua - added GameIsModeFullyDeterministic() MODDING: Lua - added GameIsInventoryOpen() MODDING: Lua - added StreamingGetIsConnected() MODDING: Lua - StreamingGetSettingsGhostsNamedAfterViewers() MODDING: Lua - added ComponentAddTag() MODDING: Lua - added ComponentRemoveTag() MODDING: Lua - added ComponentHasTag() MODDING: Lua - added StreamingGetRandomViewerName() MODDING: Lua - added SetWorldSeed()